printing "knit" textures
i recently saw this handheld radio on twitter, and quite liked the texture achieved using the
very thick layer lines and bumpy outer surface. There are many tools online that can generate
this sort of g-code, but most are only useful for "vase mode"-like objects.
in order to remedy this, i have started to create a python script which can alter existing g-code
the general theory is that i can model an object in cad software of choice, then slice as normal
for printing in prusaslicr. i can then run the python script, which will take the g-code and seperate
it into individuals paths. from those paths, i can isolate the external perimeters (using prusaslicer's
TYPE labels) and modify only them with a custom g-code texture
currently, the process is very limited. i can only do basic offsets and sine wave offsets, and more
complicated geometries create weird artifacts. models with bridging, for example, seem to cause a lot
of issue. i also have no way of distinguising identifying "a-surface" external perimeters from something
like a screw hole
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